Keywords: |
magic, grinding, turn-based, death, hand-to-hand combat, steam, multiple protagonists, overworld, party-based combat, backtracking, apocalypse, class-based, artificial intelligence, steam trading cards, pixel art, grid-based movement, sword & sorcery, warriors, boss fight, explosion, steam achievements, digital distribution, single-player only, steam cloud, attributes, leveling up, world map, human, polygonal 3d, shopping, party system, touch controls, full motion video, active ability, fan translation, non-player character, save point, minotaurs, escort mission, side quests, potion, blindness, optional touch control, male antagonist, nintendo wi-fi connection, female antagonist, mercenary, coming of age, floating island, level cap, sleeping, plot twist, one-handed gameplay, fetch quests, power of friendship, mana, androgyny, ancient advanced civilization technology, new protagonist in sequel, women in refrigerators syndrome, poisoning, victory music, gesture-based controls, scripted events, random encounter, basilisks, censored version, battle screen, innocent people die, context sensitive, tokyo game show 2012, status effects, black magic, fictional currencies, tragic hero, reluctant hero, white magic, class change, geomancer, armageddon, selective invincibility, old-fashioned english, damage over time, ship deck battle, e3 2006
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