Keywords: |
aliens, pirates, ghosts, exploration, bloody, gravity, first person shooter, fps, metroidvania, death, spaceship, female protagonist, action-adventure, steam, backtracking, time limit, multiple endings, artificial intelligence, snow, boss fight, explosion, single-player only, countdown timer, 60 fps on consoles, world map, polygonal 3d, damsel in distress, upgradeable weapons, transforming boss, sequel is in a different genre, original soundtrack release, non-player character, hologram, save point, ice stage, falling damage, unstable platforms, titular antagonist, auto-aim, grapple, real-time combat, environmental puzzles, underwater gameplay, invisible enemy, vision obstruction, difficulty level, multiple gameplay perspectives, post-credits plot twist, pack-in game, mercenary, violent plants, moving platforms, sequence breaking, unlockable difficulty level, shape-shifting, predecessor included, tentacles, no dialogue, western games based on japanese ips, particle system, speedrun, boss assistance, beetle, fetch quests, rivalry, completion percentage, linear gameplay, meme origin, ancient advanced civilization technology, ambient music, camera shift, first-person platforming, optional lore, reversible cover art, disc streaming, acrobatics, creature compendium, swarming enemies, trilogy, connectivity, foreshadowing, sequel by a different developer, cliffhanger, escape from exploding building, elevators that mask loading times, greatest hits, taste of power, isolation, bafta games award, wave attack, motion-sensor bomb, e3 2002, e3 2001, visor reflection, interactive achievement awards 2003, game developers choice awards 2003, nintendo gateway system, player's choice
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